\n \n \n “. concat(self. i18n. t(‘search. voice. recognition_retry’), “\n
HONG KONG, May 19, 2022 (GLOBE NEWSWIRE) — The WIMI Hologram Academy, in partnership with the Holographic Science Innovation Center, has written a new white paper outlining its exploration of the virtual generation in the box of the immersive recovery experience. This article continues below:
For many stroke patients, if a spark and effective rehabilitation education and remedy can be obtained, the movement of the limbs of patients can be restored to realize their self-care ability. However, the classical rehabilitation education cure deserves to adapt to the rehabilitation auxiliary education establishments and the guidance of medical personnel, and other rehabilitation education situations deserve to adapt to the rehabilitation auxiliary medical team, and the skills of the medical personnel and clinical delight in needs are very high, due to the scarcity of medical staff of rehabilitation workers and patients, because individual patient rehabilitation education time is limited, causing patients to miss the most productive time of education rehabilitation. Due to the existing imbalance between supply and demand between rehabilitation doctors and patients, new rehabilitation remedies have been introduced in the rehabilitation medical box, with the progression of the PC generation, and the slow progression of the truth Virtual has temporarily taken away medical experts and academics. attach great importance to the virtual truth generation and slowly apply it in rehabilitation education, so that the virtual truth rehabilitation generation looks like an old time.
Virtual truth generation is widely used in education, entertainment, healthcare, and other fields because of its interaction, immersion, and design. In the medical field, virtual truth can offer patients an immersive rehabilitation experience, and the generation of human-computer interaction can greatly power patient rehabilitation. Scientists from the WIMI Hologram Academy of WIMI Hologram Cloud Inc. (NASDAQ: WIMI) discussed the generation of real virtual rehabilitation with, for example, education in rehabilitation of the purposes of movement of members of stroke patients.
The generation of virtual truth is constantly implemented in the rehabilitation education of patients, on the one hand, it reduces the classic remedy of assisted training based basically on rehabilitation doctors and avoids abnormal problems; on the other hand, it drives awareness of active rehabilitation education to some extent, allowing for rehabilitation education in a comfortable environment. The generation of virtual truth is constantly implemented in rehabilitation education, it is also basically reflected in its ability to provide other educations based on auxiliary mechanics. it cannot provide belief and pleasure, it can make the patient undergoing rehabilitation education more natural, have a sense of accomplishment, the generation of virtual truth in the rehabilitation remedy will be a vital direction in the long-term rehabilitation picture.
Clinical studies have shown that with activation and active rehabilitation education, maximal stroke patients can regain their undeniable ability to move their limbs, and even recover. The traditional remedy for stroke recovery is based on reflex or graded motor control, which basically relies on rehabilitation physicians manually assisting in the rehabilitation education of the patient. The course and formulas of the rehabilitation education cannot be guaranteed well, which makes the patients miss the maximum serious consequences due to the maximum productive healing period. Regarding the individual ability of recovering stroke patients, electroencephalography (EEG) and electromyography (sEMG) signals can reflect the motor functional prestige of other Americans in real time, the patient’s physiological prestige has been received by the B-EMG signal analysis, and as adaptive feedback adjusting the virtual scene is difficult, it can not only improve patients’ initiative and self-confidence in rehabilitation education, and to avoid secondary injury caused by fatigue education , ensure the protection of rehabilitation education, make rehabilitation education more intelligent and humanized, promote the clinical and practical procedure of virtual truth technology, to alleviate the shortage of rehabilitation doctors and the lack of rehabilitation robot- Providing manual education has significant economic and social value.
The traditional remedy for stroke recovery is based on the classification or control of reflex movements, basically relying on rehabilitation doctors to manually help the rehabilitation education of the patient, rehabilitation education can not be guaranteed well, which affects the effect of rehabilitation.
Common rehabilitation sports serve as education based on the generation of virtual truth, basically includes the corresponding game scene in the rehabilitation education process, so patients laugh in the rehabilitation education process, but it is still complicated to mobilize awareness of the active participation of patients and themselves. -trust. At the same time, due to the lack of a strategy for assessing the physiological state of patients, patients are tired in the rehabilitation process, prone to secondary injuries and injuries, which limits the clinical promotion and application of virtual truth generation.
The workflow is as follows:
(1) Stroke patients combined with rehabilitation with a virtual rehabilitation formula collect EEG and EMG signals synchronously from stroke patients and send them wirelessly to the computer.
(2) The PC terminal obtains the EEG and EMG signs and reproduces the sign preprocessing at the initial stage. On the one hand, the characteristic vector based on the sEMG movement style is extracted for the effective characterization of the movement style of stroke patients; On the other hand, the EMG fatigue index and the EEG fatigue index were extracted as characteristic vectors of the assessment of exercise fatigue, to describe well the degree of fatigue of stroke patients.
(3) Send the motion mode feature vector to the wise classifier 1 for the classification of the movement mode and the virtual rehabilitation educational scene based on the results of the classification.
(4) The EMG fatigue index and the EEG fatigue index are sent to the smart classifier 2 to classify fatigue and adjust the difficulty of the virtual rehabilitation education scene according to the effects of the classification. The formula overcomes the shortcomings of existing rehabilitation education, not only through the performance of a human-computer interaction based on a virtual scene to get rid of physical rehabilitation education, decrease the intensity of rehabilitation education and avoid secondary damage caused by inadequate education.
Founded in August 2020, WIMI Hologram Academy is committed to exploring the holographic vision of AI and studying the fundamental sciences and cutting-edge technologies, guided by human vision. The Holographic Science Innovation Center, in partnership with WIMI Hologram Academy, is committed to exploring the unknown generation of THE HOLOGRAPHIC VISION OF AI, attracting, collecting and integrating applicable global resources and incredible forces, selling complete innovation with clinical and technological innovation at its core, and conducting studies in fundamental science and cutting-edge technologies.
ContactsRenovation Center in Holographic SciencesEmail: pr@holo-science. COM