Video Gamer is supported through players. When you purchase through links on our site, we may earn an associate commission. Prices are subject to change. Learn More
If you are here to find out what the PS5 graphics card is, come to the right place. We take you through the hardware of the newest Sony console and the PC parts it is necessarily comparable to.
We can more or less identify the PS5’s graphics card by contemplating its release date. Sony’s newest console debuted about 3 years ago and is based on AMD’s RDNA 2 microarchitecture. The home console supports ray tracing and is capable of generating up to 4K at 120Hz or 8K60 via HDMI 2. 1. Introducing one of the most productive gaming TVs or monitors to get the most out of the system.
We’ve already had a look at what the graphics card equivalents to the Xbox Series S and PS4 Pro are, but the PS5 might be a slightly trickier question. That’s due to its vastly increased graphical fidelity and performance capabilities, but don’t worry. You asked, and we’re answering without any more pre-amble.
AMD Oberon is the GPU responsible for the PS5’s visual functionality and is based on the RDNA 2 architecture. It is evolved with a processing length of 7 nm and comprises 2304 shading units. Running at a clock speed of 2233 MHz, AMD Oberon has a power input of 180 W. Interestingly, the Xbox Series X has a graphics card like the PS5, with a few minor differences.
Most crucially of all, the PS5’s custom AMD Oberon features a staggering 16GB GDDR6 VRAM on a 256-bit memory bus which gives the system significant overhead for running demanding software. Taking into account the clock speed, VRAM, and the memory bus, we’re able to nail down things on the component side of things.
As mentioned above, the PS5’s graphics card is AMD Oberon, which runs on a 256-bit memory bus with 16GB of GDDR6 VRAM and is built on the RDNA 2 microarchitecture. As a console released in 2020, this excludes some of the more productive graphics cards that debuted after its release date, such as the most recent AMD RDNA 3 graphics cards, the RX 7000 series, and Nvidia’s RTX 40 series Ada cards.
This means that we can narrow down the search. For all we know, this would more or less position the PS5’s equivalent graphics card to the AMD Radeon RX 6800. This GPU was released around the same time as the console and has the same 16GB GDDR6 VRAM on a 256-bit memory bus in the RDNA. 2 microarchitectures. It is also based on TSMC’s 7nm process. With that in mind, we’re sure this is the graphics card you should choose to create a PS5 graphics card equivalent.
Despite its age, the AMD Radeon RX 6800 is an incredibly capable GPU for gaming, even in late 2023. Additionally, while it is more expensive and incredibly difficult to locate for most of its lifespan, this is no longer the case today. . It is only easy to find in trusted stores, but also at heavily discounted prices. According to benchmarks published through FPS checking on YouTube, this graphics card is capable of delivering playable frame rates of around 4K60 in titles like Cyberpunk 2077 and Assassin’s Creed Valhalla. , which is not a problem. The RX 6800 and RX 6800 XT can now be found for around $500 at stores like Amazon, which is similar in value to the PS5 console.
That said, you’d be better off paying attention to a newer graphics card. At AMD, there’s the RX 7700 XT with 12GB of GDDR6 VRAM that can be found for around $440 on Amazon or the Nvidia RTX 4070 that starts around $500. We can see from the detailed comparison benchmarks posted via Jegs TV on YouTube that all of those GPUs perform incredibly similarly. However, for added overhead, we introduced the older GPU with 16GB of VRAM just to avoid bottlenecks, and we also need to pair the video card with one of the most productive processors.
With the PS5 Slim now available, the hardware remains the same. However, a PS5 Pro imaginable can simply replace things, as console revisions tend to do. If this is anything like what we saw in the last generation, it may simply mean a higher base clock speed for faster, more consistent performance, but that remains to be seen.
Aleksha McLoughlin is the Materials and Affiliations Editor at VideoGamer. She handles all hardware and e-commerce functionality for the site, as well as the hardware team.