Since functions cash in Valorant’s economy, knowing the other tactics for using its features will help you make a decision on which to deposit cash before each circular based on your computer’s configuration.
His characteristic skill, the Healing Orb, will heal any friend at a hundred fitness in 30 seconds, which will make it useful to go around. The Slow Orb can cover a domain with an ice effect that slows and cracks when a player moves over it and, in particular, slows down their movement and even slows Down Jett’s air movement. The Barrier Orb creates a giant ice wall that breaks over time, but can also get hurt if you do enough damage. Finally, Sage’s last is a resurrection spell that takes several seconds to take effect and simply brings a teammate back to life.
Of course, there’s a lot more subtlety in Sage’s abilities, and that’s what we’re going to break down here.
The Slow Orb is an incredibly rugged kit that can buy two consistent with the turn. They value it because, unlike smoke, they will almost prevent players from moving completely in key areas. The explanation of why the slow orb slows down movement and all players moving through them emit a crackle indicating their position, unless they walk slowly.
Unlike Brimstone fumes, they have to be thrown like grenades, so many use them with a line of sight; it’s obviously complicated because you can get shot without problems by throwing a slow orb. However, all of Valorant’s cards include Slow Orb learning issues that will allow you to cut the keys without a line of sight or push up. Used in conjunction with Brimstone, Viper or even an Omen, you can create transparent channels on the site that your team can explore.
We recommend that you head to a traditional game like Sage, activate the tricks, then avoid circular time, activate unlimited purchases and unlimited skills, and practice them alone. So far we’ve only included Split and Haven, but these give you a transparent concept of how you can play with them yourself.
Here are some Slow Orb locations that were noticed in the game on the Split map.
This first is ideal for a long push: it locks the angle to the left, allowing the equipment to move more smoothly towards A.
This next position is ideal for stopping or pushing halfway an attack from the sewers. Two orbs can be used in quick succession to avoid enemies left and right from the middle.
Finally, we have one for Site B in Split. This comes to block the eye from the back B, leaving the team loose on the defenders playing in Paradise B.
This first place is to avoid the looks under the sky and the boxes in A. Although there are other orbs that cover the same area, we like this one because you can time it a little more with a push.
Another orb point to take A in Haven, focuses on the sky. This was discovered through YouTuber Flauz, so all its merit. Follow this with the above point and you can get a forged merit on A.
It is an orb that is not new in any way, but that is still very useful to face B in Haven.
Finally, we have a slow Orb point to attack C in Haven. Align it so that the boxes and the wall are aligned, then locate the point where the branches are almost located and point below. This covers the rotation between the platform and the boxes on the back of C, which means you can focus on the right look of the site.
You can only buy a barrier orb consistent with the turn, however, it’s a very sturdy kit that can block the flanks and line of sight, or even elevate yourself or a teammate to a new, unsightly angle.
The wall can be placed with a line of sight, but if you press the C button, you can rotate it, allowing you to place a wall that blocks a room without exposing yourself to the enemy.
You can also look down when you place the wall so that it stands on it when you turn it on. You can use it to succeed in the best options or to create shortcuts on the map. You can also use it with Omen teleportation to amaze enemies.
This first is an easy way to go from A to paradise following a Spike plant.
The following gives you a solid view after planting the beak in one place.
If you come from the sewers in the middle, this is a barrier leading to a wonderful selection in Paradise B.
Here’s a last point to protect you from getting a very sneaky angle at the long angle attack base A. Better yet, if you get a selection here, you can stick to it with a slow orb to save you the enemy of chasing you, or even catching them. You can place the wall even further back if you position it so that the wall moves away from you and you stand on the right side of the ramp; this gives you an even more back-to-back view.
This first point of the wall is to keep A for a long time and is based on maintaining an angle that the enemy will not control because it is very high. It takes a little practice to get the right location from the jump wall, but when you remove it, you can confuse enemies. This position is also orderly because it does not obstruct the view of the sky.
This is Flauz’s discovery of which we are in love. It’s picking A after a cob. The wall absolutely blocks the right look and you can freeze enemies in place with two simple slow orbs.
Our last place on haven wall is to keep B himself. There are many approaches to this wall point, however, we like this setting because you can fall into either and get decent angles on the left and right entrances.
The Resurrection ultimate is obviously very difficult because it allows you to shoot a player and adjust your team’s chances of winning the round. But there are a few other occasions when you deserve to use it.
For example, if you’re on a closed lap where your team has the man’s credit, it’s worth bringing back an additional player so you can further enhance your chances. After all, a bird in the hand is worth two in the bush.
We also found that this can be used to initiate a push in a clutch scenario. There’s a small timer to make a teammate vibrate and it provides a transparent audio signal to enemies: they’ll need to push you to secure loose death, so push them as the ground passes.
Finally, gcircular may be convenient if your team runs out of money, only so you can take one live player with one weapon to the next; if you save and have the gcircular moment, bring a friend with you.
If you’re looking for more Valorant tips, check out our guide to the best Sova arrow lineups and our guide to Killjoy’s Turret and Alarmbot placements.