It’s a Sentry Gun, the maximum of whose captains they aim to take from the map. This can come with flank protection when a site pushes or offering a lot of defense information. All of Killjoy’s talents trigger the devices of the robots, from the little Alarmbot that chases nearby enemies to their last that keeps enemies within a safe radius, making them incredibly immobile and vulnerable to attack. You can see all killjoy’s talents below, adding the concept art of the adorable mechanical chicken that makes the turret work.
Here’s an advisor to everything you want to know about Agent Valorant, who adds all your talents and lots of tips on how to use your devices.
First, let’s see what Killjoy’s functions are.
“EQUIPa a secret Alarmbot. FEU to deploy a robot that tracks enemies within range. After reaching its goal, the bot explodes, applying Vulnerable. KEEP EQUIPPED to recover a deployed bot.»
“EQUIPa a turret. SHOOT to deploy a turret that fires enemies into a 180-degree cone. KEEP THE EQUIPMENT to recover the deployed turret.»
“EQUIPA a Nanoswarm grenade. SHOOT to throw the grenade. When you make landfall, the Nanoswarm becomes secret. ACTIVATE the Nanoswarm to deploy a swarm of nanobots.”
“EQUIP THE FEU blocker to deploy the Array. After a long liquidation, the D keeps all enemies trapped in the radius. He can be destroyed through enemies.”
Killjoy is a sentry, which means he’s collecting data on the battlefield. Keep this in your brain when using your skills, because while they can be used to score purges and damage, they also serve to find out where your enemies are and what they do.
Killjoy’s Alarmbot is a less deadly edition of Raze’s Boom Bot. When you deploy an Alarmbot, it camouflages, until an enemy attacks it within range, or until an enemy is close enough for the camouflage to fade (like Cypher’s Trapwires).
When activated, temporarily hunt down an enemy. It can be shot and destroyed, or it will explode, leaving your enemy “vulnerable”. The only agent fast enough to escape the Alarmbot explosion is Jett when he uses Tailwind; However, apart from that, agents will have to destroy it or block their path if they do not need to be vulnerable. Even if they destroy the bot, you at least know the location of an enemy.
Being vulnerable is a prestige effect that Killjoy can use to weaken an opponent. For 4 seconds, your enemies will take twice as much damage to each and every one: weapons, talents, or even melee. In a game where each and every ball counts, this double damage will harm the victim.
A first smart tip for placing the Alarmbot is to place it in a corner. The peak is a component of Valorant: time your contraband and make sure you have your eyes on where your enemies are most likely to be, which is what the shootings gain, which means agents are less likely to look to the ground when they return. . a corner.
Placing an Alarmbot around the corner means Killjoy can hide, an enemy will succeed in its climax, will cause an Alarmbot, then Killjoy will have a wonderful chance to outdo himself and eliminate the vulnerable enemy. An undeniable game, however, as the corners are everywhere, it will continuously catch enemies with the guard off guard in defense and can also be used as a smart flank deterrent in an attack.
In the occasion of an attack, the Alarmbot can be used in other ways. If you are pushing a lane and need more information, why not leave an alarm robot in the lane to check the movements of your opponents?
If not, save the Alarmbot for after planting when protecting the tip. Placing it near the peak will resist and prevent agents from defusing, or if you can guess where your enemies are coming from, use it to make waring parties vulnerable and themselves.
The Killjoy turret is not only a weapon, but also a marking device. Of course, everyone’s first idea of the turret is to place it somewhere that punishes too competitive enemies; However, in reality, the turret doesn’t do much damage with bursts. Good players will temporarily spin it and destroy it because it only has 150 horsepower.
This, however, is a perfect bait opportunity. Killjoy can hide, waiting for his turret to fire. Enemies will naturally turn to destroy the attacking turret, giving Killjoy a chance to reach his maximum point.
The turret also doesn’t seem to have a diversity limit either. Turret damage will be drastically minimized as the turret moves away from the target, but this rear provides Killjoy data on the location of enemies. This is to cover your flank or just give the enemy one last thing to think about when they break into the site.
In attack, the turret is a little more complicated to use. If enemies smoke a strangulation, you can drop the turret into the smoke, so when it dissolves, it will tell you if there are still enemies covering the area. If it’s a “dry” Cypher or Omen, hitting an internal turret also prevents enemies from caught you by pushing the smoke toward you. As with any defender-centric device on Valorant, keeping it for the factory can be incredibly effective.
Another thing to keep in mind is that Sova’s drone and Raze’s Boom Bot may not be attacked through the turret; However, Sova’s drone can mark the turret.
Like Cypher’s Cage, Killjoy’s Nanoswarm is activated through it and urgent F. This means that time is a big challenge for this ability, especially when agents can see the grenade up close and destroy it.
The first tip for the grenade is not only to hide the grenade around the walls, just like the Alarmbot, but also hide it in environmental obstacles. In the corners, pots, under the fall problems are all the right places to place the grenade that are not visual without delay and prevent enemies from destroying them so quickly.
In addition, an attack, throwing the grenade into spaces where he suspects an enemy is hiding is a fair gesture. It will damage the enemy to the explosion, check their suspicions if destroyed, or their opponent will be driven from their hiding place, all conditions will give them the advantage. Basically, use the grenade as a timed deterrent and like Brimstone or Phoenix Molotov.
In very fast situations, using the grenade to eject other people is also used in conjunction with Brimstone’s maximum ability, Orbital Strike. The latest Brimstone is timed, so once activated, agents have a little time to escape before they die. Use a grenade along with the latter: maybe in the corner, agents have hidden or at the door, enemies will try to escape, corner, or kill enemies. It’s completely situational; However, the next time you have a Brimstone on your team, keep an eye out for those opportunities.
Lockdown is a fantastic cleaning tool. Its diversity is enormous and its configuration is slow, it will send enemies to panic in decision making. Where can they flee to avoid being “stopped” or can it simply be an opportunity to turn around and destroy the device before its effects manifest?
The victims of the lockdown will be arrested, which means they will slow down and be removed from the use of weapons and functions for 8 seconds. No matter the quality of the player, they will be dead during this period. Killjoy is not informed of the location of those affected, however, you will be told how many enemies have been hit, so you will know if the domain is clear.
Lockdown’s diversity is large and simple enough to cover any point, and can even cover two-point portions of Haven. The investment will be in deciding what you need to achieve. In the attack, this is useful for forcing the enemy team out of a highly contested point, giving his team a chance to dance on the site.
If you don’t want the last push, then keeping the point once you’ve planted the beak is so vital as it forces enemies to retreat to avoid being “hold” or pushing more recklessly at the point of locating. destroy it, leaving them more vulnerable to counterattacks. If the enemy chooses to wait for the device to end, it’s because you bought yourself a lot of time, but be careful, as they can take the opportunity to sneak into the site.
The lock is smart for defense or attack. Enemies will be barred from moving to a doleading or forced to leave. The biggest weakness, however, is the time to settle in. It takes thirteen seconds for the last to take effect, and at the end of that period, all enemy players still on the radio will be retained, so there will be players who will press hard to destroy the device. Make sure you’re stuck off guard through those bold agents.
Here are the tips for using Killjoy’s talents right now. Over time, players will find even more creative uses for their devices, as well as the Sage Wall and slow orb issues or Sova arrow lines.
If, after all, you don’t like to bet on Killjoy, don’t worry, here are all the characters and talents of Valorant and our list of Valorant titles just in case the most productive in the group.