The Intel Xe graphics card may mean you may not want a separate graphics card to play games

Intel, however, has given genuine top points about its upcoming Xe GPU architecture that will force its long-term processors with integrated graphics, while Tiger Lake, Intel’s next 10 nm single-generation cellular processor, will be the first product to earn xe credit, the company also said it was designing a more resilient cellular processor with Xe integrated graphics (codenamed DG1) for creators.At a press event, Raja Koduri, senior vice president, leading architect and general manager of architecture, graphics and software at Intel, said it would also be sent this year.Intel is also running on a low-profile GPU for passionate gamers, the tenth HPG, and yes, it will have a compromised hardware ray track.Koduri said it will be sent someday in 2021, but did not specify whether or not it would be in desktop or cell format (or both) at launch.

In some old context, the first generation of Intel GPUs on its last discrete graphics card around 1998, and generations five through 11 have been incorporated into Intel processors over the past decade.(Generation 10 technically never existed. It was discontinued along Intel’s Cannon Lake line of processors.) Therefore, those Gen 12 graphics, absolutely redesigned and delivered in built-in and discrete packages, are a big problem.

On a press occasion earlier than this week, Intel officially demonstrated that its discrete Xe GPU will have lightning tracking, but also said it has advanced its integrated graphics to the point where you can play 1080p graphics games with a frame rate… Intel will have more to say about its lightning-tracing GPU at a later date, as well as OEM laptops that will feature Tiger Lake chips, but had a lot to say about its Xe graphics architecture and some of the exciting new features it brings.

At the event, Intel focused primarily on the features of its Xe LP graphics microarchitecture, which will cover the split between built-in and entry-level graphics and midrange graphics.The microarchitecture “will continue to drive the visual delight of PC, cellular and ultracellular form factors,” said David Blythe, Intel’s senior partner and director of graphics architecture.The challenge, according to Blythe, is to find a way to create a larger GPU in the cutting domain of the same length as the GPUs built into the past, and it looks like Intel has done so.

Intel’s Xe graphics will have up to 48 texels (similar to a symbol pixel), 96 US (execution units), 1536 flops (floating-point calculations), and up to 16 MB of L3 cache, plus twice the amount of memory bandwidth.The existing UHD Graphics 630, which now has a storage area on many Intel processors, this is a decent functionality enhancement.The current generation 11 has only 64 EU, so the new architecture is 50% larger than the previous rumors have indicated.

However, despite the smallest push in the EU, Intel has redesigned the Xe LP microarchitecture from scratch, meaning its 12th graphics generation will not only be the highest drag it’s ever built, but it’s the first time the company has particularly redesigned its graphics.architecture for several generations.

Among other things, Blythe said Intel’s new architecture “will allow for much wider 1080p gameplay” took a step forward in Xe’s pershapeance and power, adding “previously unworkable gameplay in some triple-A titles” in a cellular form with integrated graphics.In other words, the game with built-in graphics is about to improve.

Right now, reading anything like Far Cry five at a 720p solution and low graphics settings is averaging 17 frames consistent with moment with UHD Graphics 630, according to Tom’s Hardware.The Intel Core i7-106fiveG7 Iris Plus graphics variants are better, yet far from the popular 1080p/60 ips of fashionable games – with an average of 27 ips for the 1fiveW edition of the processor and 37 ips for the 2fiveW edition.

Intel showed photographs of 1080p games, including PlayerUnknown’s battlefields, grid, mount, and Blade II: Bannerlord, Eternal Doom, and Battlefield V, and while it was difficult to distinguish between fps or precise graphics settings, the photos were fluid and fully playable.Intel showed a comparison of Grid reproduced in low-quality Gen 11 graphics and high-quality Xe graphics, and the frame rate seemed almost identical, once again, it’s difficult to well assess the frequency of photos and the graphic quality of streaming game sequences..

Intel also showed a side-by-side comparison of Battlefield V played on a Gen 11 25W platform compared to Gen 12 Xe LP 15 W, and the gameplay looked identical, a slower edition showed that the Xe LP microarchitecture was better.soften the rolling action of a tank’s track while it was in motion.The Gen 11 edition, on the other hand, was somewhat frantic.

On the software side, Xe graphics will also come with a new GPU Adaptive Optimization, which makes a decision about when and how to rebuild the shading in a given scene.According to Intel, this is a general drive force change, so not only is intel planning to allow it for Gen nine and 11, Intel has not.It was not said when exactly it would be available for Gen nine and Gen 11 Graphics.

Intel Xe also has a new feature called Instant Game Tuning, which deserves to keep games optimized without a full installation of driving force. If you’re using discrete graphics, you know how you want to upgrade the driving forces to take advantage of all the features of a Sorry I downloaded and installed a ton for my Nvidia graphics card only in the last few weeks.The driving force is sought to get the most productive functionality of your games and is aimed at a fast game.Intel says get rid of this by offering drive force updates through its cloud so users never have to worry about upgrading drive forces.

To temporarily load settings on the media side: Intel has a higher encoding/decoding rate up to twice as much, loaded for AV1 decoder, for heVC screen content encoding, 4K/8K60 playback, HDR/Dolby Vision playback and higher consistency with 12-bit full finish video pipeline.The Xe LP demo engine is also DisplayPort 1.4, HDMI 2.0, USB4 Type-C and up to a 360 Hz refresh rate and Adaptive Sync.

All of this means that it turns out that anything smart will come out of Intel’s 10nm procedure late for so long.In addition to procedure or performance, Intel’s integrated graphics seem to be reaping the benefits of a primary improvement thanks to the Xe architecture.The remaining query now is how Xe LP will compare to AMD’s integrated graphics, which are historically impressive to Intel’s.Apple is also preparing to release its own ARM processors with integrated graphics, so this will be an attractive benchmark.Will Intel’s ray tracing GPU compare to Nvidia’s or even AMD’s?

So far, we know that traditional GPUs that force Xbox Series X and PlayStation 5 have a lightning release, but we haven’t heard much about the PC.We know that next-generation amD GPUs will have lightning tracking, but we have it.I don’t know a release date yet. The moment generation of Nvidia’s ray tracing GPU can also be nearby.However, this is a big turmoil in the GPU area that has long been governed through Nvidia, and possibly a major replacement for the portable budget area.

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