The 5G opportunity for gaming and OTT video brands

Jonathan Kriegel is the Managing Director of DOCOMO Digital, NTT DOCOMO’s foreign invoices.

5G is about to bring about a transformative moment in the way consumers, creators and developers delight in OTT media and games, i. e. media streamed directly over the internet, via classic platforms such as cable or streaming. These low-latency connections will dramatically improve video quality and enable faster reaction and rendering times for a “realistic” content experience, leading to increased demand. become a $272 billion market through 2030, of which mobile and cloud gaming will be the major contributors.

OTT video leads the way.

Pandemic-induced lockdowns have led to an accumulation in OTT video content intake, but long before the onset of Covid-19, the OTT segment was already experiencing physically powerful growth. The OTT segment is expected to generate an industry of $332. 5 billion through 2025, with user penetration reaching 49. 9% through 2026.

According to McKinsey, new instances of 5G usage are very likely to emerge, adding live immersive movies, TV series, and sports reports over augmented reality, with 8K resolutions coming with low latency. For example, Amazon Prime subscribers can already stream live on Thursday night. NFL games in the U. S. U. S. and Premier League soccer games in the UK (full disclosure: my company works with Amazon), while Verizon enables VR display features for NBA League Pass basketball games.

Mobile operators and OTT providers must offer “packages” of those with 5G data pricing plans to drive adoption and profit growth. Like Optus in Australia, some mobile operators are now creating marketplaces to help consumers manage multiple OTT subscriptions.

The long term of gaming is mobile.

The wave of recent acquisitions of large-scale gaming corporations shows where tech heavyweights like Microsoft, Sony, Take-Two and Tencent believe the industry is moving towards mobile and the cloud. According to a global survey, the number of other people betting on mobile games is higher up to 12% in 2020, achieving more than two billion, or 6% of those who did not play before the pandemic. China, the United States and Japan account for 66% of the overall share of mobile gaming revenue, leaving enough room for expansion in other parts of the world.

Mobile gaming is now the largest and fastest-growing segment of the gaming industry, with revenues estimated at $94. 8 billion in 2022. 5G networks will drive the exponential expansion of mobile gaming in the coming years.

Cloud gaming is about to skyrocket.

In cloud gaming, games are hosted on remote servers and rely on PC technologies for maximum processing, eliminating the need for beloved consoles. Most cloud gaming corporations now necessarily act as transmitters for complex, processing-intensive gaming. Cloud gaming is as smart as those on a beloved console, which is why Microsoft is selling its subscription service. Newzoo’s 2021 Cloud Gaming Report estimates that cloud gaming generated $1. 6 billion in profits in 2021, which is expected to reach $6. 5 billion through 2024.

A first foray into Netflix’s cloud gaming, unveiled last year, suggests that other OTT corporations may simply jump on the competition, with 5G uploading a kind of extra load to the market. Microsoft’s Xbox Gamepass, Google’s Stadia (full disclosure: my company works with Google). and NVIDIA’s GeForce Now have expanded their gaming libraries to take advantage of the wider deployment of 5G networks.

AR/VR 5G wings.

Emerging AR/VR devices are starting to deliver better gaming experiences and content. A report from PwC calculates that profits from similar hardware and software reached $1. 8 billion in 2020, up 31. 7% from 2019, while the value of VR consoles fell.

Platforms like Roblox, Minecraft, and Fortnite are already offering a taste of the immersive reporting imaginable with VR/AR technology, spanning social interaction and gaming and can be extended to e-commerce, education, and other activities. As a 3-d game, AR/VR will play a bigger role in immersive reporting at live sporting events and within the metaverse, intelligently supported through the superior capabilities and reduced latencies of 5G networks. Earnings from AR/VR gaming will no doubt continue to grow alongside general AR/VR, with some resources estimating that total customer spending on AR/VR will be a success of $72. 8 billion through 2024. Niantic, the AR game developer behind Pokémon GO, announced in 2020 that it would collaborate with operators such as Deutsche Telekom, Orange, and Verizon (as well as device makers) to create a “globally augmented truth platform. “

Brands

The prospect of succeeding on millions of new customers, subscribers, and gamers has led many developers to adopt a strategy of prioritizing mobile devices to create new content and titles. to new procurement models.

Telecom operators can also make life even easier for their 5G OTT and gaming subscribers by integrating cellular payment features into their knowledge and content plans. Allowing consumers to pay seamlessly for content will likely deter them from converting frequently.

To help their customers manage multiple subscriptions, they can use hubs or aggregators for many other facilities where the customer will pay everything as part of their mobile phone bills.

Telephony and OTT brands: an alliance made for 5G

As 5G network deployments accelerate, new models of partnership between OTT brands and cellular operators will emerge. OTT brands are willing to expand beyond North America and Europe, as are cellular operators to recoup their investments in 5G infrastructure and spectrum. Consumers will be the ultimate winners, with more selection and better reporting at their fingertips, literally.

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