Microsoft feels it’s back in the Xbox One era with its launch landscape

Yesterday, Bethesda announced that it will postpone its two biggest games from 2022, Redfall and Starfield, until 2023. Delays are the norm for big games in those days, but Starfield had promised a hyper-precise date on which Bethesda expressed its ideal confidence (11. 11). . 22) and more importantly, it’s a Microsoft study. And those are Xbox exclusives that won’t be coming this year anymore.

With those two games delayed until 2023, the existing landscape of Xbox-exclusive games reminds me a lot of what we saw in the days of Xbox One. No, not in terms of hardware like Kinect and the X/S series. introduced with higher generation and Xbox Game Pass is doing well.

But in terms of versions of the first component? What did Xbox struggle with for PlayStation throughout the generation?Yes, this component sounds a bit familiar.

Let’s pass here in reverse order, do we pass?

In 2022 now, the delay of Redfall and Starfield means xbox won’t really have a main exclusive edition this year. That’s not to say there are smart games like Tunic, and we can see something like Scorn coming out before the end of the year, but they’re on the same scale. And even if Sony ends up pushing God of War Ragnarok into 2023 (which is inevitable at this point), PlayStation still released the perfect Horizon Forbidden West this year, at the very least.

In 2021, this is the era where yes, Xbox has controlled to release some of its most prominent games. As always, Forza Horizon 5 was excellent, but don’t forget that the series was also the center of attention of the Xbox One era. . Halo Infinite was introduced after a year of stagnation with relatively false reviews, but since then things have collapsed with the game’s transition to a live multiplayer title, which has brought six-month seasons and a heavy progression system. Players are constantly dissatisfied and 343 regularly apologize for this or that thing they went wrong with. Sony, on the other hand, has been very successful, Ratchet and Clank, Returnal and Deathloop, to name a few.

And in 2020, Xbox necessarily ceded the entire launch window to PlayStation because it had delayed Halo Infinite, which was no longer released with the X/S series. Meanwhile, Sony had Demon’s Souls and Miles Morales for PS5.

Today we enter a strange scenario where PlayStation released more Bethesda games than Xbox in the first two years (with Deathloop). Even Phil Spencer, still positive, seemed a little irritated when he commented on the announcement of the double delay:

In short, while the hardware and installations are better, the Xbox is pretty much in the same position when it comes to proprietary versions as it was at the start of the Xbox One era, and Microsoft rarely keeps its promise to be the first to arrive. board games released every 3 months. While yes, we have many, many potentially significant successes on the way, between delays and nebulous schedules and dubious production reports, each and every one can guess when the maximum of them will come and what state they will be in. Hopefully the timing will be part of this. The generation comes with Xbox mega-hits, but two years later we realized a bit that the perspective took notice, even though Microsoft has said it wants it to be half that generation.

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