Music is perhaps one of the most underrated parts of a video game. Whether it’s on a mobile device, PC, or console, a smart soundtrack can make a smart game better or just make a bad game worse. Thankfully, the game we wrote about today, Reverse: 1999, has a clever soundtrack along with all of its other wonderful features.
The soundtrack to Reverse: 1999, which takes players on an adventure through time to meet a large number of characters, has received special praise. The game-inspired EPs, Unexpected Storm and Symbiosis, won bronze medals in the Game Music and Pop categories at this year’s edition. Earlier this month, there was even a concert through Reverse: 1999 enthusiasts to celebrate music.
We were curious to know more about Reverse: 1999 and what animated the paintings on its soundtrack. And it just so happened that we had the opportunity to ask our questions to the game’s music producer, Ricky Lee. And don’t worry, it’s not like that. So here’s what I had to say:
“Reverse: 1999 is a game that features a variety of styles, exploring other eras, regions, histories, and cultures. This diversity inevitably leads to a wide spectrum of music genres in the game.
“For the musical composition of the main update, we immersed ourselves in the curtains provided by the writers to better understand the story. Then we looked to films, songs and musical scores for inspiration. “
“Music plays an indispensable role in a story-driven game like Reverse: 1999. And a clever story becomes even more powerful when conveyed through resilient visual and sound design. Music, in my opinion, is essential to evoke feelings. of the players, and aligning with the taste and tone of the game.
“It accentuates vital narrative points, whether they’re meant to evoke sadness, tension, or an emotional moment. Music can also provide a fast-paced, adrenaline-pumping combat experience. So, in a sense, music has a significant influence. into the utter delight of the fighting game. “
“We’ve definitely noticed the anticipation of our players. The team plans to release OSTs that come with songs and scores for the game. We’ve also noticed some players’ enthusiasm for EPs, and we’re going to focus more on track building.
“There are many more music-related projects in the works and we hope that Reverse: 1999 enthusiasts will continue to be with us. “
“Each major update features other musical inspirations. When it comes to music, we basically rely on movie and anime soundtracks for reference. For example, issue 1. 1, with its story centered on a “Great Thief,” naturally led us to draw references. to “The Pink Panther,” which includes blues and jazz.
“When it comes to lyrical songs, the scope of styles and themes is even wider. Personally, my musical tastes are eclectic, going a bit towards jazz, fusion, classical and a few others.
“My main influences come with the Earth, the Wind
“Delving into the vast universe and stories of Reverse: 1999 excited me because of the diversity of musical styles I could explore.
“Meanwhile, actual composition hits demanding situations like programming pressures, integration with game content, budget constraints, hardware limitations, and more.
“Thanks to the cooperation of our colleagues, we controlled many compositions and won a lot of praise for our efforts.
“All of us, the songwriters of Reverse: 1999, will continue to work to create new and glorious music for our musicians. “
“In fact, we are grateful to the players who enjoy the music of Reverse: 1999 and to us. We will continue to create wonderful soundtracks and integrate our paintings even deeper into the game; to make the music of Reverse: 1999 as fun as possible. . for the players. “