Sony may keep its PlayStation exclusives on PlayStation instead of dressing up with them on PC.
It’s somewhat debatable and incredibly loaded to say and I’m sure other people will yell at me, however, I’ll offer Horizon Zero Dawn as an argument.
The game worked perfectly well on PS4 when it was released just over 3 years ago. It worked even better on the PS4 Pro.
It works very badly on PC, even on very difficult gaming platforms with specifications that far exceed the minimum.
On Steam, the game receives “mixed” reviews from players. Many negative reviews indicate that the game is surely beautiful, but it has a number of issues that (hopefully, faster or later) will be solved with a solution. Many of those reviews say things like “always, still now.”
As in, wait until problems with the game are resolved before making a purchase.
The main disorders appear to be similar to the frequency of photographs and accidents. Even the toughest machines can’t run the game at 60 ips without especially trimming the graphics settings. Many players see constant falls as a problem. Blockades seem to happen almost everywhere, from boss fights to undeniable passes on menus. It’s a mess.
In Kotaku, Luke Plunkett makes a point:
“I forgive many new games when this kind of thing happens, however, it’s a three-year PS4 game that didn’t have an urgent exit window (as if I had to go out on other systems at the same time) to respect It was a wonder and a sadness to see it come out in this state, especially because the other PS4 main port of the year , Death Stranding, looked so smart and worked so well.
If Horizon Zero Dawn is the argument that the Sony dresses up with its exclusives on PC, then Death Stranding is the counterargument. The PC port of Hideo Kojima’s super-apocalyptic delivery simulation has been widely hailed as precisely what deserves to be a PS4 port for PC. (The other counterargument is that FromSoftware desperately wants to bring Bloodborne to PC. This would be infinitely higher with unlocked symbol frequencies).
Oddly enough, Death Stranding and Horizon Zero Dawn are built with the Decima engine, so the stark contrast in how each pc game works is confusing, to say the least.
There’s no explanation why Horizon Zero Dawn deserves to be released this summer if it encounters so many functionality issues. Why not put up with it and launch the game in the best condition, running smoothly and impressing players and critics?
Digital Foundry analyzed the game’s features and was disappointed:
Guerrilla Games is aware that some players are experiencing disorders (curiously, some have not found any disorders) so we deserve to expect a solution within a not too remote timeframe that solves those disorders.
The biggest challenge remains: Horizon Zero Dawn is a charming game that is too tedious despite a cool world with robot dinosaurs. I mean, the mere fact that you can create a game about dinosaur robots is pretty boring for me, but here we are.
I just wish games like this would dispense with all the tedious things (like constant collection and boring missions) even if it meant that the games were a little shorter and more agile.
I write about video games, television and movies.