The Video Game History Foundation (VGHF) has launched a brand new online library that contains a massive repository of gaming history research materials, and it won’t cost you a penny to access.
In an ad on its website, VGHF says that it has built, cataloged, treated and digitizing its collections since it began in 2017, and that the library is now “ready to open [its] doors (virtual) to the public for the public for The public first time “, in early access.
As for what is in the library, it will give “a cured variety of materials” of the largest VGHF library, adding invisible games progression materials, press kits and iconic promotions of the play press, and “more than 1500 in the full search text.
Specifically, VGHF points to what it calls “the Mark Flitman papers”, a series of digitized documents and file backups kept in the basement of retired game producer Mark Flitman.
His collection includes a task he did for corporations such as Konami, acclaimed and halfway in the 90s and 2000s, and everything must be at this time to see it online, as well as tons of other materials.
The library also includes “more than a hundred hours of sequences” of the paintings of the Cyan developer in the MyST series, adding interviews that never before were noticed with the MYST and Riven progression team.
You can access all of this material via an interface that allows you to search for the material you want, view digital items directly in your browser, and even search for text within articles, making this one of the biggest online repositories of gaming information available right now.
As you can expect, the library will also load new fabrics to its files in the coming years, so even if it does not locate what it is for now, it would possibly do it in the future.
This is the self -proclaimed project of the Video Game History Foundation to preserve, celebrate and teach the history of the game, and make projects such as the new online library, as well as the digitalization of prototypes of infrequent games and more.
VGHF is one of several organizations currently aiming to bring game preservation to the forefront of conversations within the industry; it joins the likes of GOG and its Preservation Program on that front. Good show, say I.
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