As you make your way through Sotenbori in Like a Dragon Gaiden, observe a variety of engaging side activities to occupy your time, adding addictive Pocket Cars events. Here’s our advisor outlining the most productive Pocket Cars parts in Like a Dragon Gaiden.
Playing Like a Dragon Gaiden, I’m pretty sure I’ve spent more time betting on Pocket Cars than progressing on the main adventure, and I’d possibly be enjoying the rest of the minigames combined. It’s super addictive. But you win more easily when you get the most productive coins and know when to use them on top of each other. Some of them are more useful than others. The most productive parts of Pocket Cars play a role in your customization race after race. It will be your choice when you make your first attempts at a new event, you may want to make some adjustments and use other parts.
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In the earlier races, you use a variety of comfortable tyres, which allow you to maintain tight control. Then, in some later races, it’s easy to overtake off the track in some tight corners, and the comfortable tyres combat that. However, many of the later circuits also feature grassy areas. This will drastically reduce your speed, unless you have studded tires, which also help you accelerate downhill. That’s why I give them a slight credit on the comfortable tyres. There are a few limited instances where slick tyres are also useful, but they have rarely played a role in my wins.
Runner-up: Dulce
Corners have a brutal effect on a close race. You’ll be way ahead of your competitors, then you’ll go through a series of S-corners, and suddenly you’ll be a few feet away from your competitors. The way to take a car in this one is to use the speed box, which prevents you from backing up in those cases. However, there are some circuits where the set-up takes you off the track. Only in those cases, I propose to change it to a balanced picture. Only on occasion did he have a reason to touch the other varieties.
Runner-up: Balanced
This is the most complicated category and the engine you need to use settings during gameplay. There are a few types of Godspeed engines that I use regularly once I get them. Their problem is that they allow you to build up enough speed to get without any hassle. when exiting corners in later races. Usually, in those cases you’ll need to retrofit it to a high-torque engine. It slows you down, but not to the point where cars regularly pass you. After all, if you have to move slowly into safe corners, they do too. In some of the early races, Power engines can also come in handy.
Runner-up: High Par
Since the beginning of the game, there are regularly a variety of Godspeed gears that you can attach to your car. This category tends to dominate all the others, so I rarely see my cars doing anything else. Most of the time, when I need anything else, I use the Power hardware. This is useful in fields with a lot of hills. If you spend too much time climbing hills, you lose merit in a different way, produced by a height that is more sensitive to speed.
Runner-up: Power
Make all the adjustments you want, but the battery you choose has the maximum apparent impact. On sufficiently short runs without too many hairpin turns, the high-speed battery is the first choice. Often, this can make the difference between a win and a win. loss. I also like the high-capacity battery because it allows me to maintain speed until the end of long runs. Sometimes the high-speed battery makes me fly around corners, even with all the other applicable customizations. The battery has a finish that slows me down enough to have fewer problems. I also like the Regular drum kit for less specialized classes. Actually, any battery is good, but only one of the 3 is suitable for a given course.
Runner-up: High Capacity
You may not spend much time with those coins until you’re halfway through your list of rivals and races. I’ve found that with suspension, its main purpose is to add weight to a vehicle so it doesn’t fly over hilltops and veer off course. Wings accomplish the same thing, but with fewer drawbacks. The Rainbow Wing is available for purchase towards the end of the adventure, and it’s just about the right choice for your vehicle at this point. I regularly avoid the stabilizer parts, unless on a handful of circuits where each and every corner turns out to cause disorder in my car. For the suspension, I’ll occasionally opt for the Medium Suspension so I can save a point for some other part, although the Heavy Suspension is impressive on paper.
Runner-up: Medium Suspension
As you build new cars for each new challenge, you’ll have a better time if you preview the course and think about the unique features that have the highest chance of affecting performance. If a tour includes grass, it’s a sign. you want tires with spikes. If there are a lot of hills, acceleration/power is more vital than sensible top speed. And if you see a multitude of hairpin turns, it’s time to build a car that’s compatible with the challenge they’re facing. pose.
When opting for coins, make the mandatory discounts to keep the load limit of your coins at or below the limit. The upload limit is why I’ve typically avoided mentioning the express parts above. It’s often more productive to opt for parts that are generally below the load limit, if it means you can keep your car lighter on some of the flatter tracks. Otherwise, I regularly choose the top-rated part of each specific type that I can carry in the car. while staying within the limit.
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