Activision Blizzard Shares Details Of Accessibility Features In New ‘Call Of Duty: Modern Warfare III’

Activision Blizzard this week announced accessibility-focused updates for its popular first-person shooter franchise Call of Duty: Modern Warfare III. The features, announced via a blog post with Call of Duty credited with the collective signature, come with tweaks such as controller customizations. and graphical settings. Put simply, the innovations shared today aim to “personalize your experience, no matter what mode they jump into,” according to the company.

Accessibility was in evidence when it was introduced last month.

Among the notable innovations in Call of Duty: Modern Warfare III is an update to the game’s Settings menu. Players can now preview the adjustments they need before applying them globally. In addition, the parameters are now classified in such a way that audio, images, engines, etc. they can be found without any problems. Filters do that, too. Similarly, players can now take advantage of what Activision Blizzard has described as “major controller configuration updates” to suit their desires and tolerances. As with other types of configurations, driver customization can be previewed beforehand. Everything works well before playing. This is especially applicable to what the company calls “dead zone entries” in Call of Duty, of which Activision Blizzard has said that “more than 40% of players are customized. “

Elsewhere in the post, Activision Blizzard made notes of a high contrast mode, which outlines allies and enemies in real time to make them easier to identify, a training course, which allows users to learn basic movements of the game, and a new motor-oriented accessibility preset it calls Low Motor Strain. According to Activision Blizzard, the preset is designed to “reduce the physical effort required when playing [by requiring] fewer button presses or holds” while increasing sensitivity.

“No matter what mode our players interact in, we need to make sure they can play Call of Duty with as few obstacles as possible,” Adrian Ledda, head of inclusive game design at Activision Blizzard, said in a statement provided to me this week. We continue to prioritize accessibility and look to go above and beyond with each Call of Duty release and offer our network new tactics to personalize their experience, such as the new High Contrast feature in Call of Duty: Modern Warfare III.

Ledda’s comes months after I interviewed him last August about his team’s efforts to make Diablo IV available to everyone.

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